Casino shooter is an  original random shooting game of rolled dice coming from every side to attack your casino wheel at the center.

You control a casino wheel with at least one gun barrel. After each shoot, you receive a new rolled dice as a new bullet. You must aim at a rolled dice with the same number to increase your score. If your rolled dice bullet has a greater number then the targeted dice then it will disappear without scoring. Conversely, your dice bullet disappear but the targeted dice number is decremented. If a dice collide your casino wheel, you loose one life.

You goal is to maximize your score while maintaining you casino wheel alive !



StatusReleased
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
Authorjoclarstudio
GenreShooter
Tags2D, Endless, Singleplayer, Top-Down, Tower Defense

Comments

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Really nice game. I agree that it needs a cooldown system, but I also think that the scoring system's rewards should start off with lower point requirements and then increase from then. E.g. 25pts to 50pts to 100pts etc. 

Also, how did you get the WebGL to work, I had some problems?

Hi ! thank you for the feedback ! I am using Unity on a Linux  with Ubuntu 2020 station and I had an issue with the libtinfo. I just had to create a sym link to libtinfo.5.so to build. And then it works properly.

Thank you, I found out the issue: for some reason the browser would not let it load, but it worked in a different one.

I really appreciate how intuitive this game is. Just start and play. If you want to take thus game further (in addition to the cooldown) you could add some juice and maybe some powerups!

Nice ! Thank for your comment.

Really cool concept. I feel a way to elevate this would to perhaps add a cool down to shooting, as with no cooldown its really easy to defeat any dice. Overall Great!

Thank you for your comment. Ok I will add this cooldown and how to properly implement it !

Great idea. I would love to see a harder version with a cooldown on shooting and faster enemies.

(1 edit)

Thank you for your comment ! I will add this cooldown. For the speed of the enemies I will have to think a bit because if it is too fast the player will just shoot repeatedly without focusing on the dice number. Any suggestion is welcome :)

Cool concept, but shooting should have a cooldow

Ok it is noted, thank for your comment.