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Really nice game. I agree that it needs a cooldown system, but I also think that the scoring system's rewards should start off with lower point requirements and then increase from then. E.g. 25pts to 50pts to 100pts etc. 

Also, how did you get the WebGL to work, I had some problems?

Hi ! thank you for the feedback ! I am using Unity on a Linux  with Ubuntu 2020 station and I had an issue with the libtinfo. I just had to create a sym link to libtinfo.5.so to build. And then it works properly.

Thank you, I found out the issue: for some reason the browser would not let it load, but it worked in a different one.

I really appreciate how intuitive this game is. Just start and play. If you want to take thus game further (in addition to the cooldown) you could add some juice and maybe some powerups!

Nice ! Thank for your comment.

Really cool concept. I feel a way to elevate this would to perhaps add a cool down to shooting, as with no cooldown its really easy to defeat any dice. Overall Great!

Thank you for your comment. Ok I will add this cooldown and how to properly implement it !

Great idea. I would love to see a harder version with a cooldown on shooting and faster enemies.

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Thank you for your comment ! I will add this cooldown. For the speed of the enemies I will have to think a bit because if it is too fast the player will just shoot repeatedly without focusing on the dice number. Any suggestion is welcome :)

Cool concept, but shooting should have a cooldow

Ok it is noted, thank for your comment.